Bid Whist
What is Bid Whist?
Bid Whist is the auction-based cousin of classic Whist. Four players still sit in partnerships, follow suit, and fight for tricks, but the hand begins with bidding instead of a turned trump card. The winning bidder chooses the contract, takes the kitty, and decides whether the hand plays uptown, downtown, or no trump.
One honest note before the details: our free table plays classic Whist, not Bid Whist. It is a great place to practice the fundamentals the two games share — following suit, counting tricks, working with a partner, and managing trump — and this guide covers everything Bid Whist adds on top before you sit at a full Bid Whist table.
Bid Whist rules in one pass
Bid Whist usually uses a 54-card deck: the standard 52 cards plus a big joker and little joker. Deal twelve cards to each player and six cards face down to the middle as the kitty. Players bid how many books their partnership can win beyond the first six.
The high bidder names the trump suit or no trump, declares uptown or downtown when relevant, picks up the kitty, and discards back down to twelve cards. Then trick play begins. Players must follow suit when possible, and the highest legal card wins each trick under the contract's ranking direction.
Bidding and the contract
Bids commonly run from three to seven, where the number means books above six. A bid of four promises ten total tricks. A bid of five promises eleven. Seven promises a sweep of all thirteen tricks. House rules decide exact bid order, whether no-trump bids outrank suit bids at the same level, and whether doubles or special Boston bonuses are in play.
Good bidding combines hand strength, joker control, trump length, and partnership table sense. A strong trump suit with both jokers can justify a bigger bid. A scattered hand with no clear long suit should usually pass unless the table is forcing action.
Kitty, jokers, uptown, and downtown
The kitty is the six-card packet that rewards the high bidder. It can turn a close bid into a made contract, but it also creates risk: the bidder must discard back to twelve cards before play starts, and bad discards can cost control later.
In uptown contracts, high cards win: ace is high, then king, queen, jack, and down. In downtown contracts, low cards win, so low ranks become powerful. Jokers are usually the two highest trumps in a suit contract, with big joker above little joker. In no-trump contracts, many tables make jokers powerless or assign special ranking rules, so confirm before bidding.
Bid Whist scoring
After all tricks are played, count books: every trick above six is one book. If the bidding partnership makes at least the number it bid, it scores its books, often including overtricks. If it falls short, it is set and loses the value of the bid. Defenders usually score by setting the bid rather than by collecting their own positive books.
Many tables play to seven points, but local rules vary. Confirm whether no-trump bids score double, whether a Boston has a bonus, and whether overtricks count before the first hand.
A cultural institution
Bid Whist holds a special place in Black American social life, where it has been played, taught, and argued over for generations. The common historical account credits Pullman porters and military service members with carrying the game across the country in the twentieth century, and it took root wherever people gathered: family reunions, holiday kitchens, card parties, HBCU student unions, barbershops, and military bases.
The game's culture is as distinctive as its rules. Tables run on confident bidding, good-natured trash talk, and rituals like "rise and fly," where a losing pair gives up their seats to the next challengers. For many families, Bid Whist sits alongside Spades as the game that elders use to welcome younger players into the card table's traditions — and the bidding, with its uptown and downtown vocabulary, rewards exactly the kind of table sense that gets passed down rather than read in a rulebook.
Classic Whist vs Bid Whist
Classic Whist is cleaner: no bidding, no jokers, no kitty, no uptown or downtown choice. Deal thirteen cards to each player, turn the dealer's last card to set trump, and score one point for every trick over six.
Bid Whist adds a contract layer on top of those fundamentals. If you are new to trick-taking, classic Whist is the fastest way to learn following suit, partner discipline, and trick counting. If you already know those ideas, Bid Whist adds the auction, the kitty, joker control, and the high-low direction decision that make the game distinctive.
Where to practice
Use the free Whist table to practice the shared fundamentals: follow suit, protect your partner's winners, count tricks over six, and learn when trump is worth spending. Then use this page as the Bid Whist rules checklist when you move to a full Bid Whist table with bidding, kitty, jokers, and uptown or downtown play.